;VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ;V STAGES V ;VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV STAGE-ID - STAGE OFFSET MUSIC FILE -------------------- -------- ------------- STG00 - Air Ship 0x155A78 ADX_S000.BIN STG01 - Desert 0x155A7C ADX_S010.BIN STG02 - Factory 0x155A80 ADX_S020.BIN STG03 - Carnival 0x155A84 ADX_S030.BIN STG04 - Swamp 0x155A88 ADX_S040.BIN STG05 - Blue Cave 0x155A8C ADX_S050.BIN STG06 - Clock 0x155A90 ADX_S060.BIN STG07 - River 0x155A94 ADX_S070.BIN STG08 - Abyss 0x155A98 ADX_S080.BIN [NOTE: Custom Stages for Abyss does not work] STG09 - Alt AirShip 0x155AAC ADX_NSHP.BIN STG0A - Alt Desert 0x155AA0 ADX_NDST.BIN STG0B - Training 0x155AA4 ADX_S0B0.BIN [NOTE: Hex Editing not required for Training Room] STG0C - Alt Carnival 0x155AA8 ADX_NCRN.BIN STG0D - Pink Swamp 0x155AAC ADX_NSWP.BIN STG0E - Lava Cave 0x155AB0 ADX_NCAV.BIN STG0F - Winter Clock 0x155AB4 ADX_NCLK.BIN STG10 - River Raft 0x155AB8 ADX_NRFT.BIN Open the 1ST_READ.BIN file in a Hex Editor and go to the Offset specified for the stage(s) you want to enable. Change Offset at above location to "EC 5B 16 8C". This removes the stage animations for that stage which allows custom stages to work.